Most packaging projects do not fail in production. They fail in the brief, four weeks earlier, over a one-line email that reads: Hi, we need something premium for our new launch, please share some options.
We get that email a few times a week. It is polite, it is enthusiastic, and it contains almost nothing we can act on. So we reply with questions. You reply with answers. We ask follow-up questions. Somebody goes on leave. By the time we know what actually goes inside the box, the month you had budgeted for design is gone and the launch date has not moved.
This is entirely fixable. A good packaging brief fits on one page and takes about forty minutes to write. Here is what belongs on it.
Why "make it premium" is not a brief
Premium is not a specification. It is a feeling, and it is a feeling that costs anywhere between 90 rupees and 900 rupees per unit depending on what you meant.
To one brand manager, premium means a 2mm greyboard base with a soft-touch laminated wrap and a blind-embossed logo. To another it means a magnetic closure, a ribbon pull, foam inserts and a matching outer sleeve. Both are premium. They are separated by a factor of six in cost and about three weeks in lead time.
When the brief has no numbers in it, the designer has to guess. And a designer who is guessing will do the only rational thing available: design the version they would be proud to photograph. That version comes back beautiful and unaffordable, and then you spend two rounds of revision walking it backwards into your budget. That is where the month goes.
Nobody has ever lost a week because a brief was too detailed. Every delay we have logged started with a brief that was too vague to argue with.
— Alpha Packaging Studio
The six things a brief must contain
Six. Not twenty. If your brief has these six, we can quote it, structure it and put a dieline in front of you inside five working days.
- What goes IN the box, with exact dimensions and weightNot "a scented candle". A 220g candle in a glass jar, 82mm diameter, 95mm tall, plus a 60 x 60 x 10mm matchbox and a folded card. Give us millimetres and grams. The product dictates the internal cavity, the cavity dictates the greyboard thickness, and the weight dictates whether the base needs a reinforced bottom or the lid will bow within a week.
- Quantity band"Around 500" is fine. "Between 500 and 1,000, likely 750" is better. Cost per unit on rigid boxes moves sharply across bands because die costs, foil blocks and setup are amortised over the run. A number you invent to sound impressive will produce a quote you cannot use.
- The hard deadline, and what happens after itTell us the date the boxes must be in your warehouse, not the date you would like to see artwork. And tell us whether the date is a launch, a Diwali despatch, or an exhibition. We plan buffers differently when the date cannot move.
- A budget ceiling per unitThe single most useful line in any brief. You do not have to reveal your margin. Just say "under 180 rupees a box at 750 pieces" and we will design inside that. Withholding the ceiling does not get you a cheaper box. It gets you a quote you reject and a redesign you pay for in time.
- Brand assets in vectorAI, EPS or PDF. Logo, wordmark, Pantone references, approved typefaces. If your agency holds the master files, ask for them the day you start the brief, not the day we ask.
- Who signs off, and who can overrule themName one person. If the founder is going to look at the dieline in week four and change the closure, put the founder in the loop in week one. Late approvers are how a two-round project becomes a five-round project.
Studio tip
If you cannot give us the product weight, courier one sample unit to the studio. Twenty minutes with the real product on the bench answers more questions than a fortnight of email, and it costs you a courier docket.
The dieline gate, and why a white dummy beats a render
Once the brief lands, the first thing we produce is not a pretty visual. It is a dieline: the flat, unfolded, dimensioned drawing of the box, with every crease, cut, glue tab and wrap allowance marked.
The dieline is the approval gate that matters. Approve the dieline and you have approved the structure. Everything after it is surface: colour, foil, print, finish. Approve the artwork first and you have approved a picture of a box that may not fold.
Which brings us to the dummy. Before any print runs, we make a physical white dummy, kappa board or greyboard, no artwork, correct dimensions, correct wrap, correct lid clearance. We hand it to you and you put your product inside it.
Almost every real structural problem surfaces in that thirty seconds. The lid on a telescoping box is 1.5mm too tight and needs both hands to lift. The candle jar rattles because we allowed 3mm of tolerance and the glass came in under spec. The insert is beautiful but you cannot get a finger under the product to lift it out. None of this appears on a 3D render, because a render has no friction and no gravity.
Ask for the dummy. Always. It adds two or three days and it has saved more launches than any other single step in our process.
Two rounds of revision is normal. Three means something broke.
Here is the honest shape of a well-run rigid box project, from brief to boxes on a pallet.
| Stage | What we need from you | Typical duration | What blows it up |
|---|---|---|---|
| Brief and quote | The six items above | 2–3 days | No budget ceiling, no quantity |
| Structure and dieline | Product sample or exact dimensions | 3–5 days | Product specs change mid-way |
| White dummy | One person to physically handle it | 2–3 days | Approval by photograph over WhatsApp |
| Artwork, round one | Vector assets, Pantone references | 4–6 days | Raster logo files |
| Artwork, round two | Consolidated feedback, one voice | 2–3 days | Three stakeholders, three opinions |
| Production | Signed dieline and final artwork | 12–18 days | Late sign-off eating the buffer |
Two rounds of artwork revision is the healthy number. Round one catches the things you could not have known until you saw it. Round two catches the things your boss noticed. Anything past round three is almost never an artwork problem. It is an unresolved disagreement inside your organisation that the brief should have settled in week one.
When we see a fourth round coming, we stop and ask for a call with whoever actually holds the decision. It is a slightly awkward conversation and it is far cheaper than the alternative.
The single most common cause of delay is a JPEG
We wish this were a joke. The most frequent reason a packaging project slips in our studio is that the client sent the logo as a JPEG. Or a PNG. Or, memorably, as a screenshot of their own website, cropped.
A raster logo cannot be foil-blocked. It cannot be embossed. It cannot be separated for spot colour, it cannot be scaled to a 40mm block without visible edge softness, and it cannot be trapped correctly against a dark wrap. What it can do is sit in a folder for eleven days while somebody tries to find the agency that made it in 2019.
Do this on day one
Before you write a single line of the brief, open your brand folder and confirm you actually hold the logo as .ai, .eps or vector .pdf, with the Pantone numbers written down. If you do not, start chasing it now. It is the longest-lead item in the whole project and it has nothing to do with us.
The same applies to typefaces. "It's the font on our website" is not a licence. If the box carries your wordmark and a tagline, we need the font files or the outlined vector, and we need to know you are allowed to print with them.
What a proper brief actually buys you
Not perfection. Just speed, and the freedom to spend your attention on the things that deserve it.
A brief with real numbers in it turns the first conversation into a design conversation instead of an interrogation. It lets us come back with two genuinely different structural directions rather than one safe guess. And it moves the arguments to week one, when they are cheap, instead of week five, when the die is already cut.


The projects that run smoothest through our floor are rarely the ones with the biggest budgets. They are the ones where somebody sat down for forty minutes, wrote the six things, named the approver, and sent the vector files unprompted.
- Send the product, or its exact millimetres and grams.
- Give a quantity band and a per-unit ceiling.
- Name one approver, and loop in anyone who can overrule them.
- Approve the dieline before you fall in love with the artwork.
- Hold the white dummy in your hands with the product inside it.
- Find the vector logo today, not in week three.
Key takeaways
- "Premium" is not a specification. Without a per-unit ceiling, a designer will build the version they want to photograph, and you will spend two rounds walking it back.
- Six items make a brief workable: product dimensions and weight, quantity band, hard deadline, budget ceiling, vector brand assets, and a named approver.
- The dieline is the real approval gate. Structure first, surface second.
- A physical white dummy with your product inside it finds problems no render will ever show you.
- Two rounds of artwork revision is normal. A fourth round is an internal disagreement wearing a design costume.
- The JPEG logo is the most reliable way to lose two weeks. Go and check your brand folder now.
Have a launch date and no brief yet?
Send us the product dimensions, the quantity and the date. We will tell you honestly whether it can be done, and what it will cost per box.
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